I’m Thomas, the developer of Damn, Zombies: The Corporate Undead. Our office compound has a staffing problem: the staff are dead, the entrances won’t hold themselves, and another round is coming.
This is a zombie action FPS for solo play or 1–4 players in online co-op. Repair barricades, buy weapons and open new routes while the rounds escalate. Corporate roles change which enemies deserve your attention: Managers strengthen nearby zombies, while HR brings in reinforcements. With a squad, covering the entrances becomes a shared problem.
The current Beta 33 build has softer outdoor mist and longer-lasting fuse-box power. Windows, macOS and Linux builds are available. I’d love first-session feedback: was it clear how to get started, which entrance caught you out, and when did your solo run or squad first feel overwhelmed?

Try the seven-day beta
Get a free access key, then download the game on itch.io. Access lasts seven days from first key use and can be extended on request. A free website account, activation key and internet connection are required, including for solo play.
Release is planned for late October 2026, with the exact date to be announced. The Steam page is not live yet; follow the itch.io page for updates. Recording and streaming are welcome, with no embargo or obligation to cover it. The press kit has more information and assets.
Development disclosure: the game uses AI-generated models, some audio/animation assets and AI development assistance.

